Modelling the wind in Godot involves a number of Godot scenes. For development purposes the wind is generated in its own scene and is updated by a timer. It moves round in a circle governed by a degree value which will eventually be mapped to points of the compass allowing fine grained control. A wind cone in its own scene has been added to help me with visually debugging the actions of the wind. All of these are then loaded programmatically into the final main scene for rendering.